Draw informal diagrams and sketches to explain ideas and flows.
From idea to launch
Plan a user journey, build a page or prototype, and collect the first useful feedback.
A PATH TO TRY
Test whether someone understands the offer and can complete one useful action.
A useful outcome: A shareable page or prototype, a clear call to action, and a way to collect feedback.
Choose either a design prototype or an app prototype for the first pass. You do not need to adopt every tool in this collection.
- Map your idea with Excalidraw.
- Prototype the experience in Figma or Lovable.
- Publish a landing page with Framer.
- Collect early feedback with Tally.
- Keep your project code in GitHub.
WHY HEREKeep early discussions on the idea rather than the pixels.
Design interface layouts and share prototypes for review and collaboration.
WHY HEREReview a user flow before committing to implementation.
Describe a web app and iterate on its generated interface and behavior.
WHY HERETurn a concrete user task into a prototype to inspect.
Design and publish portfolios, landing pages, and marketing sites on a visual canvas.
WHY HEREA direct path from page design to a published site.
Build forms to collect feedback, requests, and structured responses.
WHY HEREStart with the questions you will actually act on.
Host repositories and collaborate through issues, branches, and code review.
WHY HEREMake changes reviewable and decisions traceable.